![]() Capture Rate = (( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * GrassRate * CatchRate * BallRate * Status# * EntralinkRate) / ( MaxHP * 3 )) ÷ 100.It is encountered in normal grass, and no Entralink powers are active. Let's say we try catching a Level 5 max HP Lillipup with a Dusk Ball. Sadly, these Entralink powers only last for three minutes, so they will probably have run out by the time a legendary is sufficiently weakened. This factor is normally 100 however, it is multiplied by 1.1 if Capture Power ↑ is active, multiplied by 1.2 if Capture Power ↑↑ is active, and multiplied by 1.3 if Capture Power ↑↑↑, Capture Power S, or Capture Power MAX is active. The CatchRate of all legendaries available in Black 2 and White 2 is 3, except for Reshiram and Zekrom, which have a CatchRate of 45.ĮntralinkRate is affected by various Entralink powers. You should never poison or burn the legend, as this sets a time limit on its lifespan. Because no legendaries are battled in thick grass, this number will always be 1.Īs you can see, sleep is your best bet due to the lack of reliable freeze moves. GrassRate is only taken into account when battling in thick grass. Timer Balls are the preferred Balls, while a handful of Dusk Balls can be kept in reserve. All Balls not listed have a BallRate of 1 against the legendaries. Quick Balls begin at 4 and decrease to 1 after the first turn, making them circumstantial. 3 every turn, with a cap of 4, making them more effective than Dusk Balls by turn 10. Timer Balls begin at 1 and increase every by approximately. ![]() Additional Master Balls can be received from winning the number one prize in the Join Avenue Raffle Shop. However, only two are easily attainable: the first is obtained through Professor Juniper in Mistralton City, while the second is received from Colress after defeating him again in the postgame. Repeat Ball (Against previously caught Pokémon): 3Ī Master Ball catches any wild Pokémon without fail.Dusk Ball (In dark areas like caves or outside between the hours of 20:00 and 4:00): 3.5.(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * GrassRate * CatchRate * BallRate * Status# * EntralinkRate) / ( MaxHP * 3 )) / 100 Top Poké Ball Rates: Note to always round down should you get a decimal. While the actual in-game formula is quite complex, here is a simplified capture formula that produces nearly exact results. The CatchRate is plugged into a formula, which determines whether the Pokémon will be captured or not. Essentially, the higher the CatchRate, the higher the chance to capture. Capture Rate PreparationsĮach legendary is assigned a numerical catch rate, as are all wild Pokémon. Before you grab your in-game team and a pile of Ultra Balls, here are some tips on how to efficiently capture competitive legendaries. However, catching legendaries is a daunting task due to their low catch rates and high starting levels and often results in frustration. Many players, from the rookie Pokémon Trainer to the seasoned tournament competitor, have a soft spot for legendaries due to their powerful stats. Victini, Keldeo, Meloetta, and Genesect.Reviving Legendaries Tricks of the Trade Catching the Legends
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |